// Copyright 2016-2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifdef _WIN32
#include <windows.h>
#endif
// interface to token pool
struct TokenPool {
virtual ~TokenPool() {}
virtual bool Acquire() = 0;
virtual void Reserve() = 0;
virtual void Release() = 0;
virtual void Clear() = 0;
// returns false if token pool setup failed
virtual bool Setup(bool ignore, bool verbose, double& max_load_average) = 0;
#ifdef _WIN32
virtual void WaitForTokenAvailability(HANDLE ioport) = 0;
// returns true if a token has become available
// key is result from GetQueuedCompletionStatus()
virtual bool TokenIsAvailable(ULONG_PTR key) = 0;
#else
virtual int GetMonitorFd() = 0;
#endif
// returns NULL if token pool is not available
static TokenPool* Get();
};